This category differs somewhat from small tattoos minimalist designs are exceedingly simple without necessarily being very small. Together, this medley can be a unique way of showing multi-faceted aspects of your personality. Minimalist mountain tattoos At the other end of the spectrum from 3D and sleeve tattoos are minimalist designs. Instead of getting either a sun, moon, or star, why not get all three? These celestial bodies carry a lot of meaning on their own, from the sun which can symbolize light and renewal, the moon that can stand for growth and manifestation, and the stars which could mean ambition and success. Here is a double exposure mountain tattoo design that shows two different tattoos a guitar tattoo and a mountain range tattoo inside it. Ready to get inked? Below, we'ved listed 10 minimalist hip tattoo designs that you won’t regret getting: 1. Sun, Moon, and Stars Black And Gray Ink Large Humpback Whale Tattoo Idea For Men Rib Cage Placement jessicaleighbowman via Pinterest Love this design Try a Temporary Tattoo Are you ready to endure the pain of this amazing humpback whale tattoo While not the worst thing in the world, a ribcage placement tattoo does hurt a lot. This is why it's essential to wear loose clothing during the first few weeks of getting your tattoo. Because hip tattoos are hidden by clothing, the ink will be prone to rubbing, causing friction that'll make it fade faster. Another challenge is during the healing time. Normally covered up when clothed, a tatt here can still be easily hidden or shown off when wearing a swimsuit or low-rise jeans! A hip tattoo also has an alluring vibe to its because it's such an intimate placement.īut before your tattoo session, here are a few things to keep in mind: Since this area is directly on top of the hip bone that's covered by minimal fat and muscle, expect a bit more pain than usual. Either way, it's a great location to add. However, they always turn out so awesome Some people get them going all down their side and others get something small and simple. Getting a rib cage tattoo can be kind of scary for some people because it is definitely a painful spot. If you’re looking for a more discreet location for your tattoo, you might want to consider getting one on your hip. 50 Rib Cage Tattoos That Prove They're 100 Percent Worth the Pain. Rebirth, vigor, optimism, and innocence are all connected with dandelion tattoos. A dandelion tattoo is a good choice for individuals who desire a significant blossom. Flower body art is a lovely option since it can be done in a variety of styles, including a minimalist approach. It’s exciting because you get to express yourself through a permanent form of art on your body, yet nerve-wracking because you have to choose carefully on the right design and placement that will be inked on your skin forever. Top 47 Minimalist Mountain Tattoo Ideas 2021 Inspiration Guide Minimalist tattoo Tattoo trends Tattoos for guys Mountain Temporary Tattoo Set of 3 Small. Minimalist Mountain Tattoos Minimalist Dandelion Tattoos. Deciding to get a tattoo can be one of the most exciting and nerve-wracking decisions to make. Mountains and waves can also represent the balance between any binary topics, such as life and death or dreaming and reality.
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Introducing the Bumpy Road Code Complexity Pattern Let’s see how by introducing the Bumpy Road code smell. Identifying nested logic is a valuable starting point, but we need to do better. Given these cognitive limitations, it’s no wonder that nesting complexity has a high correlation to defects. Nested conditional logic puts a heavy tax on our working memory (example from React). Now, let’s consider that bottleneck in the context of nested conditional logic: Depending on the type of information, our working mem ory might be limited to as little as 3-4 items. In fact, modern cognitive psychology paints a rather depressing picture. Unfortunately, working memory is also a strictly limited cognitive resource there’s only so much information that we can hold in our head at once and reason about effectively. Working memory is vital to us as software developers. It’s working memory that we use to perceive, integrate, and manipulate information in our head. Working memory is the mental workbench of the mind. From a cognitive perspective, one major bottleneck when reading code is a construct called working memory. Let’s face it: the human brain is the most limiting factor we have in programming. There’s a very good reason for this, and it all relates to how our brains are wired. Instead, we ended up weighting nested complexity much more heavily. When we implemented CodeScene’s Code Health metric, our ML algorithms ended up weighting cyclomatic complexity very low the predictive value of cyclomatic complexity wasn’t good, except as an indication on how many unit tests you would need in order to cover all execution paths of a function. Nesting Conditional Logic Taxes Our Working Memory And that’s unfortunate, because nesting conditional logic is what truly drives complexity. More specifically, cyclomatic complexity doesn’t account for nested coding constructs. Looking at the previous example, it’s clear that cyclomatic complexity doesn’t reveal much about the relative effort required to understand or modify a piece of code. The canonical example is to compare a straightforward switch-case chain with a bubble sort implementation:Ĭyclomatic complexity really doesn't tell much about the effort to understand a piece of code. Two different functions might have the same cyclomatic complexity value, yet one is significantly more complex than the other. We count them and sum it up to get a complexity value. That is, each if-statement, each control structure like a for or while loop adds complexity. Basically, cyclomatic complexity counts the number of logical paths through a function. Let’s start by discussing the limits of today’s metrics.Ĭyclomatic Complexity is a poor Predictor of Code ComplexityĬyclomatic Complexity was introduced back in 1976 as a quantitative metric of code complexity. Along the way, you will see that absolute complexity numbers are of little interest it’s much more interesting how that complexity is distributed and in what shape it manifests itself.īy identifying patterns in code complexity structures, we can come up with measures that are better aligned with how our brain works, and hence provide a more relevant alternative than traditional complexity metrics. In this article we’ll take a fresh look at code complexity to define the Bumpy Road code smell. More specifically, cyclomatic complexity – the most popular metric in our industry – has severe limitations that makes the measure only marginally better than simply counting the lines of code in a function. However, despite its importance, code complexity remains a vaguely defined concept. Might be able to pull those off wayback though if it's the one.Complex code slows down development productivity, increases the delivery risk, and leads to excess maintenance costs. Got a possible off Miavir but the main link is a sign-in that only gives the first 40 words up front and the yiff.nu mirrors have been suborned by another site. I know it's a lot to ask for someone to find (or magically have) a copy of a 20-year old story, but it would mean a lot to me if anyone could find them. Towards the end of part 1, we find out he can by then shift between a human and feline-anthro form. his two pet cats begin growing more anthro, more intelligent, and he begins educating them in life, humans, and of course sex. strange light, etc, the usual, but then after going home changes begin. I don't have an author, but the story set i most want was titles "Pets" and "Pets 2" wherein a man is out in the woods, meteor shower hits, one landing nearby. Trying to dig through the Wayback machine today, but very sadly many, many of the stories from the old Furry Pleasures page are long gone (/fp/) and given the old (2002-2007) Yiffstar archive is nowhere to be found. I have used Pencil 4 in Maya to render non-pbr cell shades for anime production, as well as work doing BGLO and 3D camera layout for the same production from the 絵コンテ. But I have done rigging, animation, VFX, texturing, lighting, and compositing. I had history using Houdini and currently learning Unreal Engine to better my skills.Ĭurrently, my focus is modeling. Headquartered in the heart of New York financial district, SparkFX is a leading Forex educational services provider. I am proficient in Maya, Blender, After Effects, and Substance Painter. I am still struggling to find work in the Tokyo area so if anyone knows of a studio that is hiring, please let me know. My previous work included doing BGLO for anime productions and it was really enjoyable. Little by little, I am learning UE4 to hopefully get more involved in the gaming industry. Hopefully, there will be more of this during my free time. Please check out the whole video to see the assets. 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You still needed good tactics to keep yourself alive, but you had to have a team strategy to excel.Īfter one of the students hacked the code to make his tank super-powerful (blatantly so he wasn't trying to fool us) we invented superflags. This kept our interest for quite a while (it's still my favorite mode). We quickly came up with the capture-the-flag mode and designed the new world it's played in. It didn't take too long to get bored with the basic shoot-'em-up game. They owe their similarities to their BattleZone heritage. The two games share no code and were designed and written independently. Yes, that's right, BZFlag was written with no knowledge of bz. In fact, BZFlag was called bz back then because no one in the PCG knew of the existence of Chris Fouts' bz. This is no surprise because both games are based on the old Atari arcade game BattleZone. After a few more tweaks, we had a pretty fun game.Īt this point the game resembled bz by Chris Fouts. So we scrapped some realism in favor of playability. It took forever to get from one end of the board to the other and you couldn't even see a shot before it hit you. I had tried to base the BZFlag world on the real world, so the playing field was 10km on a side and shots moved at around Mach 1. Once that was fixed, the second bug became clear: it was impossible to play. The first was that each player had his very own random world it was soon discovered that hiding behind a pyramid didn't work because the pyramid wasn't even there in the other player's world. The earliest complete version had two notable bugs. So in a week long marathon of programming BZFlag took shape. So there it sat, unused, for a few months until another student browsing the WM demo directory found it and said it looked cool and that I should finish it. I had by then also realized how much more work was involved and had other stuff to do. I began to write BZFlag as a simple demo but soon abandoned it after producing a program that was supposed to let you drive around a virtual world but instead had a bizarre warping effect because I goofed up the order of my transformations. I believe it's still used today on the HP's, but will hopefully step aside for OpenGL. The fact that you could open a window and render to it with only a dozen lines of code ensured WM's success. To encourage the other students to use it I wrote a number of small demo programs, small being the key word here. So Rick and I wrote an IRIS GL-like layer on top of Starbase which we called WM (for reasons lost in the mists of time). If you wanted to make an image you usually had to at least ray trace it. In the words of fellow student Rick Pasetto, "Starbase sucks rocks." As a result, very few students wrote interactive graphics tools to assist their research. While CRX-24Z graphics wasn't too bad (around XS24-Z performance), HP's graphics library, Starbase, wasn't quite as easy to use as IRIS GL. So by 1992, IRIS GL was an old friend.Īt the Cornell PCG, essentially the only computers available were HP 700 series workstations. I was an intern at SGI for the summers of '90 and '91, working on a prototype Indigo during the second summer which was a blast. These permissions provides immunity to a specific command.As told by Chris Schoeneman, the original authorīZFlag began back in 1992 while I was a Masters student at the Cornell Program of Computer Graphics. Some commands require a permission to use them. Gives player an regardless of having the shortban or ban permission the hideAdmin permission supersedes the showAdmin permissionĪllows joining the game as a player observers don't need this permission Requires callsign to identify before allowed to spawn Players will be able to message admins (players with an regardless of this permission.Īllows rejoining instantly, regardless of _rejoinTime Receives messages sent to the admin channelĪllows sending messages to the admin channelĭoesn't show sending private messages directly to other players. Many of the permissions control which commands can be used by players. These permissions control what a player may or may not do on the server. Permissions can be assigned to groups and individual players on a server. |